Post Jam, Day 2 - Wrapped Up
It is done! My first completed game. It may not be anything remarkable, but it's a game. It's no longer luck based. Instead you have to pay attention to how the DNA responds to the different messages, work out their personality and, from that, what they like and don't like.
Code wise, it's fairly simple. There are four different types, which are used both for the messages, and the personalities. Each personality responds well to the corresponding message type, and badly to another. It's reaction to the other two is neutral, but still positive. This does weigh the game in your favour, but I feel the other way would be unfair.
I've also added a build for Mac and Linux, both untested. If you use either of these OS's and come across any issues, feel free to leave them in the comments with as much information as possible. On that subject, I only just realized today that I'd actually turned comments off when creating the game. Sorry for that, but that should now be re-enabled.
Thanks, and I hope you enjoy this silly, little game!
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Get Science of Seduction
Science of Seduction
Can you seduce DNA in 60 seconds?
Status | Prototype |
Author | BeardlessDev |
Tags | 3D, Dating Sim |
Languages | English |
More posts
- Post Jam, Day 3 - BalancingNov 23, 2017
- Post Jam, Day 1 - PersonalityNov 22, 2017
- Post Jam, Day 0 - Do You Feel Lucky, Punk?Nov 21, 2017
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