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Science of Seduction

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Devlog

  • Post Jam, Day 3 - Balancing
    November 23, 2017 by BeardlessDev
    Made a couple of changes with regards to balancing, specifically reducing the Seduction Meter to 0 at the start of the game. You should now find it difficult, if not impossible, to seduce a DNA with j... Continue reading
  • Post Jam, Day 2 - Wrapped Up
    November 23, 2017 by BeardlessDev
    It is done! My first completed game. It may not be anything remarkable, but it's a game. It's no longer luck based. Instead you have to pay attention to how the DNA responds to the different messages,... Continue reading
  • Post Jam, Day 1 - Personality
    November 22, 2017 by BeardlessDev
    (It is technically Day 2 at the time of writing/publishing, but I haven't gone to sleep yet) Today I achieved a lot more than I expected. Out of the list I published last night, I completed all but on... Continue reading
  • Post Jam, Day 0 - Do You Feel Lucky, Punk?
    November 21, 2017 by BeardlessDev
    Let me start by saying thanks to Krassenstein , and his Krass-N.G. game jam . I had a lot of fun working on this project, and it's taught me how much you can achieve in a short amount of time. Ultimat... Continue reading
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