Post Jam, Day 3 - Balancing
Made a couple of changes with regards to balancing, specifically reducing the Seduction Meter to 0 at the start of the game. You should now find it difficult, if not impossible, to seduce a DNA with just neutral messages. However, it should also be easier to tell the difference between positive and neutral messages through the size of the jump on the Seduction Meter.
Get Science of Seduction
Leave a comment
Log in with itch.io to leave a comment.